The Vault by Phil "The Martian's are coming!" Glowacki.

Original elements: MAP = DMTheVault.unr - Textures = PAG.utx - Text file.

The Vault is designed for single or team play (prefered)
for 4 to 16 players.  

In single play there are a few pick-up area's that can 
be fairly dangerous to enter (so make sure you have the 
right weaponry selected), and becuase of the size of the map
you will quite likely end up doing quite a bit of stalking
(but beware! your opponents will armed to the teeth if you 
let them roam to long).

In team play there are a number of objectives that can be set
for each team (King of the hill, North Vs South, 
Hold the Observation Deck, Take the Basement, Stairway Junction).  Included at
no extra cost are a couple of sniper points (Nth and Sth ends)
that are deadly if you get caught in them (who like's a sniper anyway?),
but offer the adventurous hunter a great view of the main floor.

There are plenty of pick-up's to find (now just what are these 
boots for?), so use them wisely.

This is my first level... 

(could not get the editor working when I
first bought the game, and then, the same day I found a fix for it on the NET,
my search included an innocuous looking site called OZUNREAL,
so of course, being an OZTASTIC sort myself, I just had to have a gander.
The rest is history, even if only a short one (this was only ten weeks ago),
and I've had a ball building my 'Numero Uno' level for all *GOC's out there)

...so I have probably made all sorts of major
blunders in building it, but I knew what I wanted when I started
and stuck with the orignal idea.  I also wanted it to have a unique
look and so I spent a fair bit of time creating new textures with a 
different feel from the classic 'Unreal' (a lot of these I never got to use,
so look out for a new UTX file, 'coming soon to a level near you').
Unfortunately, because I built the level on my new machine and had no problem
pushing poly's and textures around, I made everthing TEXAS sized
(even the textures are king size; but I was going for quality),
so I apologise to low spec machine owners and promise that my next effort
will cater to all(I will optimise the PAG.UTX file at a later date). 
  
Bugs: None that I know of but, in the Pool passages I advise 
Flatheads not to hug the bottom when entering or leaving. 
(there's a tiny catch on the floor)

Pentium II-350 Mhz
TNT Blaster video card
128 meg of ram

Thanks to all the sponsers and organisers for an OZ Competition


				"DEAD BODIES EVERYWHERE!"

						'KORN'
					         Follow the Leader


*(GOC - God's Own Children (you choose which GOD))

PS: I love the Australian Theme idea but had no time to get things organised.
       It would be great if you could run it next year or something.



